Computer art

Computer art
robotic arm controlling paintbrush with paint and artist easel, painting on canvas

Computer art refers to art made using computers as a creative or presentational tool. The term emerged in the 1960s after the introduction of early computer graphics software and creative programming languages. Computer art encompasses a wide range of digital art practices including algorithmic art, computer animation, interactive art, and generative art.

Key forms of computer art include:

Noteworthy pioneers of computer art include Georg Nees, Frieder Nake, John Whitney, Manfred Mohr, Vera Molnár, Lillian Schwartz, and Charles Csuri. Computer art emerged through experiments in computer programming at universities and art schools in the 1960s.

Computer art demonstrates new mediums made possible by digital technology. It explores the creative potential and limitations of computation. Computer art intersects with areas like generative art, new media art, and electronic art.

See also: